

Still, I do need to lose a few comments though as well. I haven’t even finished the first game yet since well there is less time now. Good to hear from you! You still got a keen eye.
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Can’t figure out how to form an alliance with friends after getting Civil Service.I can’t find ingame information about the chance for missionaries or apostles to fail to spread religion.It may look pretty, but there’s a reason most text in the world is high-contrast black-on-white or vice versa. The dark, irregularly textured background of the Civilopedia makes lengthy articles difficult to read.I never got a tutorial popup about amenities, the “low amenities” notification did not appear on the right, and neither the on-map city bar nor bottom-right city panel has a tooltip explaining the concept.

It took me half an hour to figure out the red tent icon on my capital means it grows slower and produces less yields.This really stands out after playing Stellaris, which has a great interface and plentiful tooltips. In particular, tooltips are sparse or non-existent, making detailed information frustratingly difficult to find. There’s numerous problems with the interface. I clearly need to change my opening strategy to deal with the higher AI aggressiveness. I was surprised when my friendly neighbor China declared war and defeated me in my first game on King difficulty.I think they move the minimap around the screen with each new version of civ.I’m unsure what ramifications this will have. Splitting physical and social techs is a fascinating idea.It’ll be interesting to see how this one affects things.


This is a dramatic change for the Civ series.
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Moving onto a tile now requires the full movement cost for units.Sean Bean ironically can’t die because he’s the immortal narrator.Landlocked cities can build ships from a Harbor on the coast.Wonder-building animations returned! Woohoo! I loved that in Civ 4.Individual workers and improvements feel more important now, since they’re less common.It encourages you to adapt to the circumstances of your enviornment. Boosts make research more complex than simply queuing up 10 items.It makes sense people don’t want to live in a swamp. Traders form roads, like how roads appeared historically.I like the little improvements here and there, such as completed techs stating they “just finished” instead of “0 turns remaining.”.It allows the player to experiment and learn what policies work best for the current situation. I like how easy it is to swap out policies.It makes them feel more lifelike than the old preferences system. The overall look and feel of the game is very classy.I actually enjoy listening to the music in their games, while most other developers have minimal, often repetitive soundtracks. The art style is beautiful, and characters have a lot of visual personality. I’m reminded once again of the fantastic art and sound team at Firaxis.In contrast, vanilla Civ 3-4-5 each felt like two steps forward, one step back - especially compared to all the innovations of Alpha Centauri. This has lots of features for a vanilla release of a new Civ game. I watched the trailer for Civ 6 a long while back, but avoided reading anything about the game after that so I can form unbiased first-hand impressions.
